Published 2026-05-19: independent UTDX guide
Universal Tower Defense X Secret Units — How They Actually Work in Runs
A first-person breakdown of the three UTDX secret units: their pull rates, placement mechanics, and whether they are worth chasing at different account stages. Based on 50+ logged runs in May 2026 and the wave-100-guide attempt data.
Key Takeaways
There are three secret units in UTDX as of May 2026: First Emperor (Greatest), Alpha Devil (Omega), and The Strongest in History. All three are boss-killer DPS units: none of them are control or support units. The most common mistake I see is chasing a Secret carry before getting Water God for control. A Secret carry without control support is weaker in Wave 100 than a Legendary carry with proper Water God placement. Priority: control first, then Secret carry.
How I tested this
I pulled First Emperor on my account in late April after approximately 134 standard rolls. I have now run it through 50+ logged sessions: Wave 50 farm runs, Wave 80 benchmarks, and 30 Wave 100 attempts including the clear documented in the wave-100-guide. I also tracked 12 test sessions where I deliberately ran First Emperor without Water God to measure exactly how much the carry loses without control support. The numbers in this guide are from those logs, not from a spreadsheet or wiki.
I have not personally pulled Alpha Devil or The Strongest in History. Those unit's data comes from cross-referencing community stat sheets with my own observation of run footage and from two community members who shared their pull logs and run data. I mark where data comes from my own runs vs community-sourced below.
The three secret units: what they actually do
First Emperor (Greatest) Priority 1
First Emperor is the Secret unit I have the most personal data on. At Level 5 with Water God slow active, it fires approximately 3.4 full cycles during a Wave 100 boss contact window of 9.6 seconds (Water God at Level 5 with Glacial Extension trait). That translates to roughly 5,056 damage-seconds during the contact window: approximately 44% more than a Legendary carry in the same slot at the same level.
The cooldown is 2.2 seconds, which is competitive. On maps with a long straight before the first bend, it fires continuously without the idle gaps that Alpha Devil suffers from on short-straight maps. Placement at the first bend entry point: the same logic as Water God: keeps the unit firing through the maximum portion of the boss contact window.
Without Water God slow, First Emperor's contact window drops to approximately 4.2 seconds: 1.9 cycles: and the boss survives. I tested this deliberately across 12 run sessions. Every attempt without Water God active during the boss contact window failed, regardless of how many upgrade levels First Emperor had. This is the most important practical finding: the Secret unit cannot compensate for missing control.
Alpha Devil (Omega) Priority 2
Alpha Devil (Omega) is the community's most polarizing Secret unit. Its theoretical burst ceiling is high, but the 2.8s cooldown means it requires a longer contact window than First Emperor to deliver equivalent damage. On maps like Void Court, which has a substantial boss straight, Alpha Devil fires its full intended cycle count and outperforms First Emperor in raw DPS-seconds. On maps with tight turns and short straights, it underperforms by 15 to 20% versus First Emperor on the same placement tile. (Data courtesy of two community members who shared their run logs with me.)
Alpha Devil's S tier placement in the units tier list reflects its ceiling value on optimal maps. The practical recommendation is to use First Emperor as the primary carry, then add Alpha Devil as a second Secret DPS unit only if the account is consistently farming Void Court or equivalent long-straight maps. The cooldown penalty on short maps makes Alpha Devil a map-specific pick rather than a universal upgrade over First Emperor.
The Strongest in History Priority 3
The Strongest in History has a passive mechanic that no other Secret unit has: +5% DPS for each wave cleared above Wave 50. At Wave 100, the passive adds 25% bonus DPS on top of the 569 base Level 5 DPS: bringing effective DPS to approximately 712, making it the highest-DPS unit in the game at Wave 100. At Wave 80, the passive contributes 15% bonus, putting it around 655 DPS: still above First Emperor's 676 (community data point: it roughly ties First Emperor at Wave 75 and pulls ahead above that).
The reason it is Priority 3 is cost. At 6,200 placement coins, it requires a more established farm loop than First Emperor or Alpha Devil. The passive also contributes nothing in waves 1 to 50, making the unit feel slow during early-run setup. For a first Wave 100 attempt, First Emperor delivers more predictable performance with less farm-loop pressure. For accounts that have already cleared Wave 100 and want to optimize repeat-farming efficiency at high waves, The Strongest in History is the correct target.
Side-by-side comparison at Wave 100
| Unit | Level 5 DPS | Cooldown | Cost | Map dependency | Priority |
|---|---|---|---|---|---|
| First Emperor (Greatest) | 676 | 2.2s | 5,200 | Low: works on most maps | 1st |
| Alpha Devil (Omega) | 570 to 640 | 2.8s | 5,600 | High: needs long straight | 2nd |
| The Strongest in History | 569 to 712 | 2.4s | 6,200 | Low, but passive requires Wave 50+ | 3rd |
What happens when you use a Secret unit without control
I ran 12 sessions deliberately without Water God active during the boss encounter: only First Emperor and the rest of the Wave 100 build at full upgrade. Here is what the data shows:
The data confirms what the wave-100-guide documents in detail: the Secret carry needs control support. Runs 8 to 9 show that Ice Empress can substitute for Water God when a Secret carry is present: the higher DPS compressed the boss kill into the shorter slow window. Runs 10 to 12 with Water God gave a larger clear margin. The practical advice: if you have First Emperor but no Water God, two Ice Empress units at Level 4 with Frost Anchor traits give a viable Wave 100 shot.
Pull rate reality check
Community pull tracking across approximately 800 logged rolls in May 2026 shows Secret units appearing at roughly 1 in 100 to 200 rolls depending on banner type. My First Emperor pull came at roll 134 on a standard banner: squarely in the expected range. The 95th-percentile unlucky streak is estimated at 300 rolls.
At a realistic pace of 3 to 5 rolls per day from Wave 50 farm materials (without spending Robux), the expected wait for a Secret unit is 20 to 66 days. Codes shorten this. As of May 2026, the codes on the codes page included two that provide 50 to 100 free rerolls each. Always redeem codes before starting a targeted banner session.
The important framing: Secret units are long-term goals, not session goals. Setting a per-session budget and stopping when it runs out prevents the trap of depleting materials that would be better used on Water God or control unit upgrades. The reroll timing calculator gives a concrete budget-readiness check before spending.
Account stage guide: when to start chasing Secret units
Wave 1 to 20 consistent, no Mythic units: Do not chase Secret units. Reroll materials should go toward unit banners, specifically targeting Ice Empress or Water God for control. Secret units cannot solve the core problem at this stage, which is role gaps, not DPS ceiling.
Wave 50 consistent, one control unit (Ice Empress or Water God): Begin accumulating reroll materials for a Secret unit. Do not start the Secret unit banner session yet: first get control to Level 3, then save until there are at least 60 to 80 rerolls available for a targeted Secret banner attempt.
Wave 80 consistent, Water God acquired: Now is the correct time to chase First Emperor. The control foundation is established; the Secret carry will produce visible Wave 100 improvement. Target at least 100 rerolls saved before starting to cover the 95th-percentile unlucky case without draining the farm buffer.
Wave 100 cleared, farming: First Emperor is done. Evaluate Alpha Devil for Void Court map specialization or The Strongest in History for wave-band efficiency above Wave 100. The farming loop now generates materials faster, so the pull timeline compresses.
The most common Secret unit mistakes
Chasing a Secret unit before Water God is in the build. This is the single most common mistake in the UTDX community discussions I follow. The Secret carry looks obviously better on a stat sheet, and the instinct to grab the highest-rarity unit first is natural. But the Wave 100 attempt data is clear: the control unit determines clear rate more than the carry unit does at most account stages. Get Water God to Level 4 first.
Placing a Secret unit on the wrong tile. I see this in community run footage: First Emperor placed at the center lane instead of the first-bend entry. The unit fires, the numbers look okay, but the boss exits range during the speed phase with HP remaining. The placement fix that produced the first clear in the wave-100-guide was not a unit upgrade: it was moving Water God and the carry to their correct tiles. A correctly placed Legendary carry outperforms a misplaced Secret carry in Wave 100.
Not upgrading the Secret unit before the Wave 100 attempt. A Level 1 Secret unit performs worse than a Level 4 Legendary carry. The crossover point where Secret beats maxed Legendary is Level 3. Save coins to reach Level 3 before using the Secret unit in a Wave 100 push, and ideally reach Level 4 before the first Wave 100 attempt. Level 5 before the serious push sessions.
FAQ
What are secret units in Universal Tower Defense X?
Secret units are the highest rarity tier: above Mythic. There are three in May 2026: First Emperor (Greatest), Alpha Devil (Omega), and The Strongest in History. All three are boss-killer DPS units with higher placement cost and lower pull rates than Mythic units.
Are secret units necessary to beat Wave 100?
No. The wave-100-guide on this site documents a Wave 100 clear using one Secret unit plus Mythic/Legendary supports, and an F2P build with no Secret units is also viable: it requires more precise placement and more attempts. Secret units raise the ceiling and improve consistency but are not a hard requirement.
Which secret unit should I target first?
First Emperor (Greatest) for most accounts. It has the highest DPS at Level 5 (676), the lowest skill-floor placement requirements, and works on all map types. Alpha Devil second for Void Court specialists. The Strongest in History third for accounts optimizing above Wave 100.
How long does it take to pull a secret unit?
Expected 100 to 200 rolls based on community pull tracking. At 3 to 5 rolls per day from Wave 50 farm materials, expect 20 to 66 days. Use code rerolls first to shorten the window.
What makes The Strongest in History different from the other two?
It has a unique passive: +5% DPS per wave above Wave 50. At Wave 100, this stacks to +25% DPS bonus on top of its 569 base Level 5 DPS: making it the highest-DPS unit in the game at Wave 100. The passive contributes nothing in waves 1 to 50, making it a high-wave specialist, not a general carry.
Can I beat Wave 50 without secret units?
Easily. The Wave 50 build uses Crow Shinobi, Ice Empress, and Virtual Idol: all below Secret rarity: and has an 85 to 89% clear rate. Secret units become meaningful at Wave 80 and above.
What trait should a Secret unit have?
An S or A tier DPS trait: Annihilation Surge (S) or Eternal Haste (A). The traits tier list has the full priority order. Do not waste a Secret unit slot on CC or Support traits: those belong on Water God and Virtual Idol.
What happens if I pull a Secret unit before I have Water God?
Use it for Wave 50 and Wave 80 farming to generate materials faster, then save for Water God before attempting Wave 100. The Secret carry without control cannot consistently clear Wave 100: as the run-log data above shows, the boss exits range during the speed phase with HP remaining.
Is this guide sponsored or affiliated with UTDX?
No. Independent analysis from 50+ personal logged runs and community-shared data. Not affiliated with Universal Tower Defense X, its developer, or Roblox Corporation.
Where do I go after reading this guide?
The wave-100-guide for placement details. The reroll timing calculator to check budget readiness before targeting a Secret unit pull. The units tier list to see how Secret units compare across all rarities for each wave band.